Naia

iPhone + Android

  • Recognised40% of the score20
  • Phone app26% of the score100
  • Documented20% of the score96
  • Free plan14% of the score30
Free plan
No
Runs on
Android, iPhone, Linux, Mac, Web, Windows

Summary

Naia is ranked #9 of 25 in game networking middleware on Samsung Mobile US Press. It runs on Android, iOS, Linux, macOS, Web, Windows.

Compared on game networking middleware

Free plan
Yesgithub.com
Network model
client-servergithub.com
Supported platforms
Linux, macOS, Windows, browser/WebAssembly, iOS and Android via WebViewgithub.com
Rollback netcode
Yesgithub.com
Transport protocols
UDP and WebRTC data channelgithub.com

Facts

Purpose
Naia is a Rust networking library for server-authoritative entity replication and typed message passing in multiplayer games.github.com · 2 Oct 2026
Replication
The server diffs changed replicated component fields and sends them to in-scope clients, which receive entity spawn, update, and despawn events.github.com · 2 Oct 2026
Messaging
Clients and servers can exchange typed messages over channels with configurable ordering and reliability.github.com · 2 Oct 2026
Authority
The server can delegate write authority over an entity to a client and can grant, deny, or revoke that authority.github.com · 2 Oct 2026
Engine support
Naia is ECS-agnostic and includes Bevy and macroquad adapters.github.com · 2 Oct 2026
Room scoping
A user and entity must share a room for replication, and rooms can represent matches, zones, or lobbies.github.com · 2 Oct 2026
Native networking
Linux, macOS, and Windows use UDP through naia-socket-native.github.com · 2 Oct 2026
Browser networking
Browser clients can use WebRTC data channels with the wbindgen feature and builds made with wasm-pack or trunk.github.com · 2 Oct 2026
Mobile support
Native iOS and Android are not yet supported; WASM clients can run in WKWebView or Android WebView.github.com · 2 Oct 2026
Not built in
Steam relay networking is not built in, though the Socket trait can be extended by a community crate.github.com · 2 Oct 2026
Prediction
Naia provides tick-buffered input delivery for prediction and rollback, but prediction and interpolation logic are not built in.github.com · 2 Oct 2026
Security reporting
The GitHub repository links to a security policy.github.com · 2 Oct 2026
Licensing
The repository lists Apache-2.0 and MIT licenses.github.com · 2 Oct 2026
Support
The repository links to API documentation, guides, demos, and a Discord community.github.com · 2 Oct 2026
Product
Naia is a Rust networking library for server-authoritative entity replication and typed message passing in multiplayer games.github.com · 3 Oct 2026
ECS compatibility
Naia is ECS-agnostic and includes Bevy and macroquad adapters.github.com · 3 Oct 2026
Transports
Native clients use UDP, while browser clients can use WebRTC data channels through the WASM target.github.com · 3 Oct 2026
Integrations
The project lists adapters for Bevy and macroquad, plus optional feature-gated metrics and tracing integration.github.com · 3 Oct 2026
Security model
Naia describes itself as a networking library, not a security framework, and states that native UDP transport is unencrypted.github.com · 3 Oct 2026
Security limits
Naia does not provide packet authentication or encryption, anti-cheat, application-layer rate limiting, or validation of client-authoritative component values.github.com · 3 Oct 2026
Browser security
The security policy says browser WebRTC data channels use DTLS, while AuthEvent credentials are plaintext from Naia’s application-layer perspective.github.com · 3 Oct 2026
Planned transport
Native QUIC transport with TLS 1.3 is listed as planned, with no set timeline.github.com · 3 Oct 2026

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Where it ranks on Samsung Mobile US Press

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Sources