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LibreRemotePlay

What it is

LibreRemotePlay lets friends play local co-op games online as if they were using one computer. Its maker says it works with controller-compatible games, including DRM-free titles. Peer-to-peer WebRTC connections handle play, while LAN mode can connect players without internet access. Remote video streaming supports configurable codecs, frame rates, and resolutions, with WHIP compatibility for tools such as GStreamer and OBS. Windows and Linux are available for hosting, while clients can use Windows, Linux, or a web browser. The homepage says no account is required for the app or browser client. The maker says the app and client website collect no data; the main website uses open-source, GDPR-compliant analytics without cookies or cross-site tracking. Safari has known browser-client issues, macOS is unsupported, and the project is described as very experimental. There is no backend infrastructure to self-host, though users can configure TURN/STUN servers or an EasyConnectServer. LibreRemotePlay is free forever, with no account or credit card.

For and against

For

  • Free forever with no account
  • Peer-to-peer WebRTC connections
  • LAN mode works without internet
  • Configurable video streaming
  • Windows, Linux, and web clients

Against

  • Keyboard and mouse support is experimental
  • macOS is unsupported
  • Safari has known browser issues
  • Maker describes it as very experimental

The verdict

LibreRemotePlay provides a focused way to turn local co-op into online sessions without accounts or a required backend. Its experimental status, controller emphasis, and platform limits deserve attention first.

Who it suits

It suits friends who want to share controller-based local co-op games remotely. It is also relevant to users comfortable with experimental software and Windows or Linux hosting.

Plans and prices

Free

Free

Free forever · no account · no credit card

Every plan, in full

On the record

Account requirement
The homepage says no account is required to use the app or browser client.libreremoteplay.vercel.app · read 8 Oct 2026
Browser client
The browser version works as a client, and the README notes known issues with Safari.github.com · read 8 Oct 2026
Connection
It uses peer-to-peer WebRTC connections and offers a LAN mode that does not require the internet.github.com · read 8 Oct 2026
Desktop platforms
The README lists Windows and Linux support and says macOS is unsupported because the maker has no Mac to test or develop on.github.com · read 8 Oct 2026
Game compatibility
The maker says it works with any game that supports controllers, including DRM-free games.libreremoteplay.vercel.app · read 8 Oct 2026
Input support
Gamepads are supported; keyboard and mouse support are experimental, and PlayStation controllers are not listed as supported.github.com · read 8 Oct 2026
Maker
The project is mainly developed by PiterWeb from Spain.github.com · read 8 Oct 2026
Privacy
The maker says the app and client website collect no data; the homepage says only the main website uses open-source, GDPR-compliant analytics without cookies or tracking across the internet.github.com · read 8 Oct 2026
Project maturity
The maker describes the software as very experimental and warns that it may not work on all systems.github.com · read 8 Oct 2026
Purpose
LibreRemotePlay lets friends play local co-op games online as if they were playing on the same computer.libreremoteplay.vercel.app · read 8 Oct 2026
Self-hosting
The app has no backend infrastructure to self-host, but users can host TURN/STUN servers or an EasyConnectServer and configure them.github.com · read 8 Oct 2026
Streaming
It supports remote video streaming with configurable codecs, frame rate, and resolution, plus WHIP compatibility for tools such as GStreamer and OBS.github.com · read 8 Oct 2026
Support
The maker directs users to report bugs through GitHub Issues or Discord and invites project feedback in the Discord community.github.com · read 8 Oct 2026

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