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LibreRemotePlay
What it is
LibreRemotePlay lets friends play local co-op games online as if they were using one computer. Its maker says it works with controller-compatible games, including DRM-free titles. Peer-to-peer WebRTC connections handle play, while LAN mode can connect players without internet access. Remote video streaming supports configurable codecs, frame rates, and resolutions, with WHIP compatibility for tools such as GStreamer and OBS. Windows and Linux are available for hosting, while clients can use Windows, Linux, or a web browser. The homepage says no account is required for the app or browser client. The maker says the app and client website collect no data; the main website uses open-source, GDPR-compliant analytics without cookies or cross-site tracking. Safari has known browser-client issues, macOS is unsupported, and the project is described as very experimental. There is no backend infrastructure to self-host, though users can configure TURN/STUN servers or an EasyConnectServer. LibreRemotePlay is free forever, with no account or credit card.
For and against
For
- Free forever with no account
- Peer-to-peer WebRTC connections
- LAN mode works without internet
- Configurable video streaming
- Windows, Linux, and web clients
Against
- Keyboard and mouse support is experimental
- macOS is unsupported
- Safari has known browser issues
- Maker describes it as very experimental
The verdict
LibreRemotePlay provides a focused way to turn local co-op into online sessions without accounts or a required backend. Its experimental status, controller emphasis, and platform limits deserve attention first.
Who it suits
It suits friends who want to share controller-based local co-op games remotely. It is also relevant to users comfortable with experimental software and Windows or Linux hosting.
Plans and prices
Free
Free forever · no account · no credit card
Read 8 Oct 2026 · libreremoteplay.vercel.app
On the record
- Account requirement
- The homepage says no account is required to use the app or browser client.libreremoteplay.vercel.app · read 8 Oct 2026
- Browser client
- The browser version works as a client, and the README notes known issues with Safari.github.com · read 8 Oct 2026
- Connection
- It uses peer-to-peer WebRTC connections and offers a LAN mode that does not require the internet.github.com · read 8 Oct 2026
- Desktop platforms
- The README lists Windows and Linux support and says macOS is unsupported because the maker has no Mac to test or develop on.github.com · read 8 Oct 2026
- Game compatibility
- The maker says it works with any game that supports controllers, including DRM-free games.libreremoteplay.vercel.app · read 8 Oct 2026
- Input support
- Gamepads are supported; keyboard and mouse support are experimental, and PlayStation controllers are not listed as supported.github.com · read 8 Oct 2026
- Maker
- The project is mainly developed by PiterWeb from Spain.github.com · read 8 Oct 2026
- Privacy
- The maker says the app and client website collect no data; the homepage says only the main website uses open-source, GDPR-compliant analytics without cookies or tracking across the internet.github.com · read 8 Oct 2026
- Project maturity
- The maker describes the software as very experimental and warns that it may not work on all systems.github.com · read 8 Oct 2026
- Purpose
- LibreRemotePlay lets friends play local co-op games online as if they were playing on the same computer.libreremoteplay.vercel.app · read 8 Oct 2026
- Self-hosting
- The app has no backend infrastructure to self-host, but users can host TURN/STUN servers or an EasyConnectServer and configure them.github.com · read 8 Oct 2026
- Streaming
- It supports remote video streaming with configurable codecs, frame rate, and resolution, plus WHIP compatibility for tools such as GStreamer and OBS.github.com · read 8 Oct 2026
- Support
- The maker directs users to report bugs through GitHub Issues or Discord and invites project feedback in the Discord community.github.com · read 8 Oct 2026