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Intel PresentMon

What it is

Intel PresentMon is a free Windows application for measuring gaming performance through an overlay, telemetry, and capture tools. Its customizable overlay can display real-time charts, multi-line graphs, and histograms, along with raw figures, percentiles, and rolling-window averages. The GPU Busy metric presents CPU and GPU balance and resource use to help locate bottlenecks. PresentMon works with Intel Arc graphics cards and Intel Core processors, as well as hardware from other vendors. It supports applications using DirectX 12, DirectX 11, DirectX 9, OpenGL, and Vulkan on Windows 10 and Windows 11. Command-line functions support batch testing and automation. Intel describes the project as open source, with third-party integration through its SDK and API. Starting a trace requires Windows Performance Log Users membership or administrator privileges. GPU execution metrics may be less accurate when Hardware-Accelerated GPU Scheduling is enabled.

For and against

For

  • Free plan for Windows 10 and 11
  • Custom charts, histograms, and rolling averages
  • GPU Busy metric helps identify bottlenecks
  • Supports Intel and other vendors’ hardware
  • Command-line batch testing and automation

Against

  • Requires group membership or administrator privileges
  • GPU metrics may lose accuracy with HAGS
  • Windows platform only

The verdict

Intel PresentMon provides detailed gaming telemetry and overlay controls at no cost. Users should account for its tracing permission requirement and the stated Hardware-Accelerated GPU Scheduling limitation.

Who it suits

PresentMon suits Windows gamers and developers who need live performance statistics, telemetry, capture, or automated measurements across supported graphics APIs. It is also suitable for projects seeking an open-source integration route.

Plans and prices

Intel PresentMon

Free

Windows 10 and Windows 11 · supports DirectX 12, DirectX 11, DirectX 9, OpenGL, and Vulkan

Every plan, in full

On the record

Access requirement
PresentMon requires the user to be a member of the Windows Performance Log Users group or to run with administrator privileges to start tracing.github.com · read 30 Sep 2026
Automation
Command-line functionality supports batch testing and automation.game.intel.com · read 30 Sep 2026
Bottlenecks
Its GPU Busy metric shows real-time CPU and GPU balance and resource use to help identify performance bottlenecks.game.intel.com · read 30 Sep 2026
Capture
PresentMon combines performance and GPU telemetry in an overlay and capture utility for use during or after a gaming session.game.intel.com · read 30 Sep 2026
Graphics APIs
It supports applications using DirectX 12, DirectX 11, DirectX 9, OpenGL, and Vulkan.game.intel.com · read 30 Sep 2026
Hardware support
It works with Intel Arc graphics cards and Intel Core processors, as well as hardware from other vendors.game.intel.com · read 30 Sep 2026
Known limitation
The repository states GPU execution metrics may be less accurate when Hardware-Accelerated GPU Scheduling is enabled.github.com · read 30 Sep 2026
Metrics
The overlay can show raw numbers, percentiles, and rolling-window averages.game.intel.com · read 30 Sep 2026
Open source and integrations
Intel says PresentMon is open source and can be integrated into third-party applications.game.intel.com · read 30 Sep 2026
Operating systems
The product page states that Windows 11 and Windows 10 are supported.game.intel.com · read 30 Sep 2026
Overlay
Its customizable overlay displays real-time performance charts, including multi-line graphs and histograms.game.intel.com · read 30 Sep 2026
Purpose
Intel PresentMon is a gaming performance overlay and telemetry application for monitoring and measuring gaming performance.game.intel.com · read 30 Sep 2026
SDK
The PresentMon SDK lets client applications communicate with the PresentMon Service through the PresentMon API.github.com · read 30 Sep 2026
Support route
The project directs users to GitHub Issues for a current list of reported issues and to its contributing guide for requesting features or reporting issues.github.com · read 30 Sep 2026

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