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GameNetworkingSockets

What it is

GameNetworkingSockets is a free, open-source transport library for games that sends reliable and unreliable messages over UDP. It handles messages larger than the network’s underlying MTU by fragmenting and reassembling them, and reliable messages can be retransmitted. The library uses AES-GCM-256 for packets and Curve25519 for key exchange and certificate signatures.

For peer-to-peer connections, it supports NAT traversal through Google WebRTC ICE and lets developers plug in a signaling service. A connection can carry multiple message lanes, controlled by strict priorities or weighted bandwidth sharing. Tools for simulating packet latency and loss and measuring detailed statistics are included. Written in C++, it also provides a plain C interface, with third-party bindings listed for C#, Go, and Rust. Build instructions cover Linux, Windows, macOS, and iOS. Steam is not required for the open-source library, but authentication, signaling, and Steam Datagram Relay are Steam-only services. It does not provide higher-level entity serialization, delta encoding of state variables, or compression. Valve says console and mobile code has shipped but requires contacting Valve for access.

For and against

For

  • Free under a BSD-3-Clause license
  • Supports reliable and unreliable UDP messages
  • Includes peer-to-peer NAT traversal support
  • Offers latency and packet-loss simulation tools
  • Provides C and C++ interfaces

Against

  • Does not include entity serialization or state delta encoding
  • Does not include compression
  • Some console and mobile code requires contacting Valve

The verdict

GameNetworkingSockets provides a free transport foundation with messaging, peer-to-peer support, and diagnostics. Developers needing higher-level serialization, delta encoding, or compression will need to account for those omissions.

Who it suits

GameNetworkingSockets suits game developers looking for a UDP transport layer and tools for connection behavior and diagnostics. It is for teams prepared to build higher-level serialization or compression separately if needed.

Plans and prices

Open-source library

Free

BSD-3-Clause license · Steam Datagram Relay access is restricted

Every plan, in full

On the record

Build targets
The project’s build instructions cover Linux, Windows, macOS, and iOS.github.com · read 7 Oct 2026
Connection controls
It supports multiple message lanes on one connection, with strict priorities or weights for sharing bandwidth.github.com · read 7 Oct 2026
Cross-platform availability
Valve says the library has shipped on consoles and mobile platforms, but states that access to that code requires contacting Valve because it cannot be distributed in this repository.github.com · read 7 Oct 2026
Diagnostics
The library includes tools for simulating packet latency and loss, plus detailed statistics measurement.github.com · read 7 Oct 2026
Encryption
It uses AES-GCM-256 per packet and Curve25519 for key exchange and certificate signatures.github.com · read 7 Oct 2026
Integrations
Third-party language bindings are listed for C#, Go, and Rust.github.com · read 7 Oct 2026
Language interfaces
The library is written in C++ and also provides a plain C interface for bindings to other languages.github.com · read 7 Oct 2026
License
The repository identifies its license as BSD-3-Clause.github.com · read 7 Oct 2026
Message handling
It supports messages larger than the underlying MTU through fragmentation, reassembly, and retransmission for reliable messages.github.com · read 7 Oct 2026
Not included
The library does not provide higher-level entity serialization, delta encoding of state variables, or compression.github.com · read 7 Oct 2026
Peer-to-peer
Its P2P features include NAT traversal through Google WebRTC ICE and support for plugging in a signaling service.github.com · read 7 Oct 2026
Purpose
GameNetworkingSockets is a basic transport layer for games that sends reliable and unreliable messages over UDP.github.com · read 7 Oct 2026
Security reporting
The security policy asks researchers to report vulnerabilities privately through HackerOne rather than as public issues or pull requests.github.com · read 7 Oct 2026
Steam dependency
Steam is not required to use the open-source library, though Steam-only services include authentication, signaling, and Steam Datagram Relay.github.com · read 7 Oct 2026

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