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FitMoney $uperSquad
Newton Center, Massachusetts, United States
What it is
FitMoney $uperSquad is a free, game-based financial literacy curriculum for students in grades K–6, designed for school and home use. Video modules, games, and choose-your-own-adventure stories cover real-world financial decisions, with learners earning points as they progress. The curriculum includes budgeting, credit, and investing lessons, financial simulations, guided practice, and personalized learning. Activities are leveled for K–6 students, and the curriculum is rated four stars by Common Sense Education. It is available on Android, iOS, and the web, including touchscreen mobile devices through most up-to-date browsers. Educators can use voice-overs for questions and instructions and adjust color contrast. They cannot currently view all students’ progress at once, but can check an individual learner’s completed missions in that learner’s Award Center. Students under 13 need parent or guardian permission to create an account. FitMoney says it does not sell personal information to third parties, but may share it with service providers or an associated school or educational organization.
For and against
For
- Free for every learner.
- Covers budgeting, credit, and investing.
- Activities are leveled for K–6 students.
- Voice-overs and color-contrast adjustment are available.
Against
- Students under 13 need parent or guardian permission.
- Educators cannot view all students’ progress at once.
- FitMoney may share information with service providers or schools.
The verdict
$uperSquad pairs financial lessons with games and interactive stories, and is free for learners. Its progress view is limited to individual learners, and students under 13 need permission to create accounts.
Who it suits
$uperSquad suits K–6 students learning about financial decisions at school or at home, as well as educators and caregivers supporting that learning. Educators who need to see all students’ progress together should note that this view is not currently available.
Plans and prices
$uperSquad
K–6 curriculum · no paid tier stated
Read 15 Oct 2026 · fitmoney.org
On the record
- Accessibility
- The educator FAQ describes voice-overs for questions and game instructions plus an adjustable color-contrast setting.fitmoney.org · read 15 Oct 2026
- Accessibility controls
- The educator FAQ describes voice-overs for questions and game instructions, plus a color-contrast adjustment.fitmoney.org · read 30 Sep 2026
- Account consent
- Learners provide a parent or guardian email, and an account without permission can be used for up to seven days.fitmoney.org · read 15 Oct 2026
- Account permission
- Students under 13 need a parent or guardian’s permission to create an account.supersquad.fitmoney.org · read 30 Sep 2026
- Avatar customization
- Students spend earned coins to personalize avatars in the Fitonia game world.techlearning.com · read 15 Oct 2026
- Banking and credit
- The curriculum includes basic banking models and credit topics.commonsensemedia.org · read 15 Oct 2026
- Budgeting and shopping
- Modules address shopping and budgeting decisions.commonsensemedia.org · read 15 Oct 2026
- Certificates
- Completing modules produces certificates and parent-facing learning overviews.commonsensemedia.org · read 15 Oct 2026
- Children’s data
- The privacy policy says FitMoney may collect a child’s first name and last initial, age, parent email, and technical interaction data, and use that information to obtain parental consent where required by COPPA.fitmoney.org · read 30 Sep 2026
- Class progress limitation
- The FAQ says educators cannot view all students’ progress at once and must inspect individual Award Centers.fitmoney.org · read 15 Oct 2026
- Classroom and home use
- FitMoney describes its financial literacy programs as serving students, educators, and caregivers in school and at home.fitmoney.org · read 30 Sep 2026
- Clever integration
- FitMoney reported integrating $uperSquad with Clever single sign-on for student registration.fitmoney.org · read 15 Oct 2026
- Company facts
- LinkedIn lists FitMoney as a nonprofit founded in 2016, headquartered in Newton, Massachusetts, with 2–10 employees.linkedin.com · read 15 Oct 2026
- Company legal status
- ProPublica identifies Fitmoney Inc as an IRS-recognized 501(c)(3) nonprofit with EIN 81-1238297 in Newton, Massachusetts.projects.propublica.org · read 15 Oct 2026
- Curriculum
- The curriculum covers real-world financial decision-making through modules and activities and is rated four stars by Common Sense Education.supersquad.fitmoney.org · read 30 Sep 2026
- Data sharing
- FitMoney says it does not sell personal information but may share it with service providers and associated schools or educational organizations.fitmoney.org · read 15 Oct 2026
- Games
- Learners use games to practice financial concepts.fitmoney.org · read 15 Oct 2026
- Insurance, taxes and investing
- Additional topics include insurance, earnings, taxes, and investing.techlearning.com · read 15 Oct 2026
The review
FitMoney $uperSquad is a financial-literacy curriculum built around games and interactive stories for students in kindergarten through sixth grade. It suits families and educators who want a free, age-leveled way to teach money skills. Its broad curriculum is a strong draw, but teachers who need a class-wide progress dashboard should consider another option.
Overview
FitMoney, a philanthropic nonprofit, presents $uperSquad for learning at school and at home. Students earn points as they work through activities about real-world financial decisions, with material leveled for K–6. The range of topics makes it useful as a broad introduction rather than a tool focused on a single financial skill.
Key features
Video modules, games, and choose-your-own-adventure stories offer different ways to engage with lessons. The curriculum covers budgeting, credit, investing, financial simulations, guided practice, and personalized learning; Common Sense Education rates it four stars. That mix gives educators and caregivers a range of formats and topics, though the progress view is less suited to classroom oversight: completed missions can be checked in an individual learner’s Award Center, but educators cannot see every student’s progress together.
Voice-overs for questions and game instructions, along with a color-contrast adjustment, provide practical accessibility controls. Students under 13 need permission from a parent or guardian to create an account. FitMoney says it does not sell personal information to third parties, but may share it with service providers or an associated school or educational organization. It may collect a child’s first name and last initial, age, parent email, and technical interaction data, including to obtain parental consent where COPPA requires it.
The FAQ recommends a persistent internet connection of 400 Kbps per connected user, an up-to-date browser, 4 GB of RAM, and a screen at least 6.5 inches diagonally and 375 × 667 pixels. Touchscreen play is supported on Android and iPhone through most up-to-date browsers. Educators can contact [email protected] for classroom support.
Pricing
$uperSquad costs nothing. The plan is free for every learner and includes the K–6 curriculum, so families and schools can use the program without a paid tier or trial decision. No paid plan is offered here; the trade-off is the limited educator progress view rather than a stated reduction in curriculum access.
Platforms
$uperSquad supports Android, iOS, and web. The FAQ also describes touchscreen play on Android and iPhone using most up-to-date browsers, making mobile use possible as well as browser-based access.
Who it's for
This is a good fit for K–6 learners, parents, and educators seeking a free introduction to several financial topics through interactive activities. It is less appropriate for teachers whose workflow depends on reviewing class progress in one place, since progress checks are individual. Families should also account for the parental permission requirement for students under 13.
Pros and cons
- Pros: Free for every learner, with lessons spanning budgeting, credit, investing, simulations, guided practice, and personalized learning.
- Pros: Video, games, and interactive stories are leveled for K–6, and voice-overs and contrast adjustment add useful accessibility options.
- Cons: Educators cannot view all students’ progress at once, making class-wide monitoring less convenient.
- Cons: Learners under 13 need a parent or guardian’s permission to create an account.
Alternatives
For another free financial-literacy option, browse Financial Literacy Apps.
- Finfluent is another free option, with a student plan that requires no credit card and support for Android, iOS, macOS, web, and Windows; choose it if broader platform coverage matters.
- FNCO has a free plan and a Premium tier at £9.99 a month, billed £9.99/month, with an AI coach, courses, calculators, goals, analytics, priority support, and cross-device sync; consider it if those tools and sync are a better fit.
- Investmate is a free iOS and Android educational toolkit with 30+ courses; it may suit learners seeking a course-based alternative.
- Levela offers free access on Android, iOS, and web; it is another option for those platforms.
- Moneyling Dreamlife-Sim has a free tier on Android, iOS, and web; consider it as another free-tier option.
- Squirrel is a free iOS option.
- StockMotion is free to play on Android, iOS, and macOS, with in-app purchases available for individuals; it is an alternative for those platforms.
- The NeighborMood is free, commercial-free, and available on Android, iOS, and web.
Verdict
Choose FitMoney $uperSquad for a free, K–6 curriculum that combines games and stories with a wide range of financial topics. Its accessibility controls and school-and-home use support make it a practical choice for families and educators, but teachers who need to track a whole class at a glance should look elsewhere.