FitMoney $uperSquad
iPhone + Android
9.2No. 2 of 25
in Financial Literacy Apps
in Financial Literacy Apps
- Recognised40% of the score76
- Phone app26% of the score100
- Documented20% of the score100
- Free plan14% of the score100
- Free plan
- Yes
- Runs on
- Android, iPhone, Web
Summary
FitMoney $uperSquad is ranked #2 of 25 in financial literacy apps on Samsung Mobile US Press. It runs on Android, iOS, Web. There is a free plan.
FitMoney $uperSquad plans and pricing
All plansCompared on financial literacy apps
- Free plan
- Yesfitmoney.org
- Budgeting lessons
- Yesfitmoney.org
- Credit lessons
- Yesfitmoney.org
- Investing lessons
- Yesfitmoney.org
- Financial simulations
- Yesfitmoney.org
- Guided practice
- Yesfitmoney.org
- Personalized learning
- Yesfitmoney.org
Facts
- Purpose
- $uperSquad is a game-based financial literacy curriculum for K–6 youth.fitmoney.org · 30 Sept 2026
- Learning activities
- It uses video modules, games, and choose-your-own-adventure stories where learners earn points as they progress.fitmoney.org · 30 Sept 2026
- Curriculum
- The curriculum covers real-world financial decision-making through modules and activities and is rated four stars by Common Sense Education.supersquad.fitmoney.org · 30 Sept 2026
- Learner audience
- The games and adventures are leveled for K–6 students.supersquad.fitmoney.org · 30 Sept 2026
- Account permission
- Students under 13 need a parent or guardian’s permission to create an account.supersquad.fitmoney.org · 30 Sept 2026
- Classroom and home use
- FitMoney describes its financial literacy programs as serving students, educators, and caregivers in school and at home.fitmoney.org · 30 Sept 2026
- Accessibility controls
- The educator FAQ describes voice-overs for questions and game instructions, plus a color-contrast adjustment.fitmoney.org · 30 Sept 2026
- Progress tracking limit
- Educators cannot currently view all students’ progress at once; an individual learner’s completed missions can be checked in that learner’s Award Center.fitmoney.org · 30 Sept 2026
- Technical requirements
- The FAQ recommends a persistent internet connection of 400 Kbps per connected user, an up-to-date browser, 4 GB RAM, and a display at least 6.5 inches diagonally and 375 × 667 pixels.fitmoney.org · 30 Sept 2026
- Mobile support
- The FAQ says the program can be played on touchscreen mobile devices, including Android and iPhone, using most up-to-date browsers.fitmoney.org · 30 Sept 2026
- Privacy
- FitMoney says it does not sell personal information to third parties and may share it with service providers or an associated school or educational organization.fitmoney.org · 30 Sept 2026
- Children’s data
- The privacy policy says FitMoney may collect a child’s first name and last initial, age, parent email, and technical interaction data, and use that information to obtain parental consent where required by COPPA.fitmoney.org · 30 Sept 2026
- Support
- The $uperSquad page directs educators to [email protected] for classroom support.fitmoney.org · 30 Sept 2026
Company
- Maker and headquarters
- FitMoney describes itself as a philanthropic nonprofit; its site lists an address in Newton Center, Massachusetts.fitmoney.org · 30 Sept 2026
- Founded
- 2016fitmoney.org · 28 Sept 2026
- Headquarters
- Newton Center, Massachusetts, United Statesfitmoney.org · 28 Sept 2026
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Sources
- fitmoney.org/supersquad· checked 30 Sept 2026
- supersquad.fitmoney.org· checked 30 Sept 2026
- fitmoney.org/about· checked 30 Sept 2026
- fitmoney.org/_files/ugd/fe71b7_b1b9df59db7143dfbd154· checked 30 Sept 2026
- fitmoney.org/privacypolicy· checked 30 Sept 2026





