Sunday, October 25, 2026 4,350 lists 78,100 records on file
List your app or device

  1. Home
  2. Game Networking Middleware
  3. DarkRift 2

DarkRift 2

What it is

DarkRift 2 is a free, open-source networking library for multiplayer experiences that require an authoritative server. It uses a client-server model and supports Unity and .NET, with servers that can run embedded in Unity or as standalone processes. Communication supports TCP and UDP through bi-channel networking; the project says UDP overhead can be as low as 3 bytes. DarkRift 2 describes server clustering and no concurrent-user limits. Built-in Prometheus metrics can connect with monitoring tools such as Grafana or Datadog, while custom metrics are also supported. Other listed capabilities include basic matchmaking and a chat filter. Developers can replace the Bichannel Network Listener with another low-level networking library. Support is community driven through Discord, and the README says Unordinal no longer maintains the project. Building requires Visual Studio 2022 or newer. Most source files use MPL 2.0, while Unity scripts use MIT. Release 2.11.0 is marked pre-release.

For and against

For

  • Free and open source
  • TCP and UDP bi-channel transport
  • Unity embedded and standalone servers
  • Prometheus and custom metrics
  • No concurrent-user limits listed

Against

  • 2.11.0 is marked pre-release
  • Support is community driven
  • Requires Visual Studio 2022 or newer to build
  • Maintenance shifted to the community

The verdict

DarkRift 2 provides transport, server, matchmaking, metrics, and clustering capabilities for authoritative multiplayer projects. Its pre-release status, newer build requirement, and community maintenance are important considerations.

Who it suits

DarkRift 2 suits developers building authoritative multiplayer servers with Unity or .NET. It is intended for teams comfortable with community-supported, self-hosted software.

Plans and prices

DarkRift 2

Free

Free and open source · no CCU limits

Every plan, in full

On the record

Build requirement
The project requires Visual Studio 2022 or newer to build because at least one Visual C# project fails in Visual Studio 2019 and earlier.github.com · read 8 Oct 2026
Extensibility
Developers can replace the Bichannel Network Listener with another low-level networking library.github.com · read 8 Oct 2026
License
Most source files use MPL 2.0, while Unity scripts use MIT.github.com · read 8 Oct 2026
Maintenance
The README says Unordinal is no longer able to maintain the project and the community now cares for it.github.com · read 8 Oct 2026
Metrics
Built-in Prometheus metrics can integrate with monitoring solutions such as Grafana or Datadog.github.com · read 8 Oct 2026
Other features
The project lists basic matchmaking support, custom metrics, and a chat filter.github.com · read 8 Oct 2026
Performance
The project says UDP overhead can be as low as 3 bytes.github.com · read 8 Oct 2026
Purpose
DarkRift is a multithreaded networking library for multiplayer experiences that need an authoritative server.github.com · read 8 Oct 2026
Release status
The 2.11.0 release is marked pre-release, with the note that problems remain to be ironed out.github.com · read 8 Oct 2026
Scalability
The project describes server clustering and says it has no concurrent-user limits.github.com · read 8 Oct 2026
Server modes
It supports Unity embedded servers and standalone servers.github.com · read 8 Oct 2026
Support
The project says support is entirely community driven and directs users to its community Discord.github.com · read 8 Oct 2026
Transport
DarkRift 2 supports TCP and UDP with bi-channel communication.github.com · read 8 Oct 2026

Alternatives to DarkRift 2

Every alternative, ranked