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CopperCube

Neulengbach, Austria

What it is

CopperCube is a 3D authoring tool for creating games and apps, including projects made without programming. Its click-based event and action system supports no-code interactions, while JavaScript scripting is available across publishing targets. The editor includes terrain editing, real-time shadows, static lighting, moving vegetation, water rendering, particle effects and a built-in lightmapper. It imports 3D formats such as FBX, 3DS, OBJ and X. Projects can be published as Windows apps, WebGL websites, macOS apps and Android apps, although Android publishing is marked deprecated. The current editor is Windows-only starting with version 6.4; the maker offers a macOS editor download for version 6.3. CopperCube has a free edition. Professional costs €37 as a one-time payment, and Studio costs €126 as a one-time payment. The maker says projects from any edition may be published and sold without royalties.

For and against

For

  • No-code event and action system
  • Imports FBX, 3DS, OBJ and X
  • Free edition available
  • Projects may be sold without royalties

Against

  • Current editor is Windows-only from version 6.4
  • Android publishing is marked deprecated
  • Professional and Studio require one-time payments

The verdict

CopperCube offers visual authoring tools, multiple publishing targets and scripting options. Consider the editor platform and the deprecated Android publishing status before choosing it.

Who it suits

CopperCube may suit creators building games, walkthroughs, simulators or e-learning apps, including those who want no-code interactions. It also offers JavaScript for users who want scripting.

Plans and prices

Free Edition

Free

Free edition of the CopperCube editor and engine

Professional Edition

Priced on request

Professional CopperCube features and publishing options

Free

Free

Unlimited scenes and apps · no royalties · no revenue limit · Windows, Mac, Android, WebGL

Professional

€37one-time

Unlimited scenes and apps · no royalties · no revenue limit · post-processing effects

Studio

€126one-time

Professional edition features · game client source code for Windows, Mac, and Android

Every plan, in full

On the record

3D imports
The FAQ says CopperCube imports formats including FBX, 3DS, OBJ, and X.ambiera.com · read 5 Oct 2026
Commercial rights
The maker says users may publish and sell projects created with any edition, with no royalties.ambiera.com · read 5 Oct 2026
Editor platforms
The current editor is Windows-only starting with version 6.4; the maker provides a macOS editor download for version 6.3.ambiera.com · read 5 Oct 2026
Integrations
Windows games can include Steam overlay and Steam Achievements integration.ambiera.com · read 5 Oct 2026
Interactions and scripting
A click-based event and action system supports no-code interactions, while JavaScript scripting is available across publishing targets.ambiera.com · read 5 Oct 2026
License and updates
A purchased license is per seat and covers unlimited projects and use time; minor updates and service packs are included, excluding the next major release.ambiera.com · read 5 Oct 2026
Maker location
Ambiera e.U. lists its address as Emmersdorferstraße 62, 3040 Neulengbach, Austria.ambiera.com · read 5 Oct 2026
Mobile export
Yesambiera.com · read 24 Sep 2026
Open source
The WebGL engine code is open source; the Studio edition includes Windows, Mac, and Android client source code.ambiera.com · read 5 Oct 2026
Product
CopperCube is a 3D authoring tool for creating games and apps, including without programming.ambiera.com · read 5 Oct 2026
Publishing targets
It can publish Windows apps, WebGL websites, macOS apps, and Android apps; Android publishing is marked deprecated on the features page.ambiera.com · read 5 Oct 2026
Scripting languages
JavaScriptambiera.com · read 24 Sep 2026
Security and compliance
The opened maker pages describe model-file handling but do not state security certifications or compliance standards.ambiera.com · read 5 Oct 2026
Source code model
closed_sourceambiera.com · read 24 Sep 2026
Support
The maker directs users to its forum and offers free hints for small one-time questions; more involved programming help can be paid work.ambiera.com · read 5 Oct 2026
Target platforms
Windows,WebGL,Androidambiera.com · read 24 Sep 2026
Use cases
The maker describes it as suitable for first-person shooters, adventures, walkthroughs, simulators, and e-learning apps.ambiera.com · read 5 Oct 2026
Visual scripting
Yesambiera.com · read 24 Sep 2026

The review

CopperCube is a 3D authoring tool for games and apps, aimed at creators who want visual tools with optional JavaScript. It suits projects such as walkthroughs, simulators, and e-learning apps; the main trade-off is that the current editor runs only on Windows.

Overview

CopperCube pairs a click-based event-and-action system with JavaScript, so creators can build interactions without programming and add code when a project needs more control. That combination makes it a practical fit for modest 3D games and interactive applications, rather than a general-purpose design tool.

The maker cites first-person shooters, adventures, walkthroughs, simulators, and e-learning apps as use cases. Projects made in any edition may be published and sold without royalties or a revenue limit, which makes the free edition relevant even for commercial work.

Key features

  • Scene tools: Terrain editing, real-time shadows, static lighting, vegetation movement, water rendering, particle effects, and a built-in lightmapper give creators a range of tools for shaping and lighting 3D environments. This is useful when a project needs varied scene effects without relying solely on custom code.
  • Interactions and scripting: The click-based event-and-action system handles no-code interactions, while JavaScript is available across publishing targets. Beginners can start with visual rules; developers can use scripting for behavior those rules do not cover.
  • Asset imports: The FAQ names FBX, 3DS, OBJ, and X among supported import formats, giving projects a route to bring in models from other tools.
  • Steam integration: Windows games can include Steam overlay and Steam Achievements integration, a useful option for projects distributed through Steam.
  • Source code: The WebGL engine code is open source. The Studio edition additionally includes client source code for Windows, Mac, and Android, which may matter to developers who want access to the client implementation.

Pricing

CopperCube has a free edition and paid one-time licenses. The free plan supports unlimited scenes and apps, Windows, Mac, Android, and WebGL publishing, and commercial releases without royalties or revenue caps. It is a strong starting point for hobbyists and commercial creators who do not need the paid edition’s added features.

Professional costs €37, paid once, billed as a one-time payment. It includes unlimited scenes and apps, no royalties or revenue limit, post-processing effects, a custom Win32 binary, video playback, a customizable loading-screen logo, and a command-line interface. Choose it when those publishing and presentation options justify paying rather than staying with the free edition.

Studio costs €126, paid once, also as a one-time payment. It includes Professional features plus Windows, Mac, and Android game client source code. It is aimed at developers who need that source code; otherwise, Professional covers the listed paid features at a lower price.

Licenses are per seat and cover unlimited projects and use time. Minor updates and service packs are included, but the next major release is excluded. No free trial is offered.

Platforms

The current editor is Windows-only from version 6.4. The maker provides a macOS editor download for version 6.3, so Mac users who need the latest editor should not assume they can work natively on that platform. Publishing targets include Windows, WebGL websites, and macOS apps; Android publishing is marked deprecated on the features page, despite appearing among the free plan’s targets. That makes Android a poor basis for choosing CopperCube.

Who it's for

CopperCube is best suited to creators making 3D games or interactive apps who value visual scene tools, no-code interactions, and the option to script in JavaScript. Its unlimited free plan and royalty-free commercial use lower the barrier to experimentation and release. It is less suitable for Mac-first editing or projects that depend on Android publishing.

Pros and cons

  • Pro: The free plan permits unlimited scenes and apps, with no revenue limit or royalties, so commercial use does not require upgrading.
  • Pro: Visual interactions and JavaScript serve both non-programmers and creators who need code.
  • Pro: The Professional and Studio licenses are one-time payments, not recurring subscriptions.
  • Con: The current editor is Windows-only; the macOS editor download is for version 6.3.
  • Con: Android publishing is deprecated, making that target uncertain for new projects.
  • Con: A license is per seat, and major-version upgrades are not included.

Alternatives

Armory3D is a free option with an open-source engine, a Blender add-on, and an external SDK; consider it if that Blender-centered setup or its broader platform support better suits your workflow.

Construct 3 offers a free plan and trial, with a paid personal license for individuals and hobbyists that can be canceled at any time; it may fit readers seeking that licensing arrangement.

Clickteam Fusion 2.5 has a free edition with limited HTML5 export and a $99.99 one-time PC edition for commercial games and apps; consider it if that pricing and export trade-off suits your project.

Flowlab has a free plan capped at three games, five levels per game, and 50 game objects, with no exporting; it is a more constrained choice for projects that do not need export.

GDevelop offers a free plan to create a first game; consider it if that free starting point is a better fit.

Stencyl offers a Starter plan for web/HTML5 publishing and an Indie plan at $99 a year for web and desktop publishing; it may suit readers who want those publishing options.

Visionaire Studio has a free license capped at 25 scenes per project and a €75 one-time PRO license; consider it if that scene limit and purchase model match your needs.

GameMaker has a free plan for non-commercial use only and a Professional plan; it may suit readers considering a different commercial-use model.

For more options, browse Game Visual Scripting Software, Game Development Software, or Game Engine Software.

Verdict

Choose CopperCube if you want a 3D authoring tool that combines no-code interactions and JavaScript, with a free commercial-use path and one-time paid upgrades. Look elsewhere if you need a current Mac editor or dependable Android publishing; those platform limits outweigh the breadth of its visual tools for those users.

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