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AGINUZ Anti-Cheat Infrastructure
What it is
AGINUZ Anti-Cheat Infrastructure is an anti-cheat SDK for game developers. It creates a unique game binary for each player, changing memory layouts and symbol offsets so a cheat built for one layout may not work against another. A server heartbeat can trigger live re-mutation every 30–60 seconds, while server challenges check whether a client is running its assigned binary. The SDK integrates at the build-pipeline level with Unity, Unreal, and custom engines without requiring engine changes. Decoy memory fields hold fake values for scanners, while real data is protected behind accessor macros. A developer dashboard logs cheat attempts and anomalies and shows real-time protection activity. The system is designed to work alongside Easy Anti-Cheat, BattlEye, Vanguard, or a custom anti-cheat. The site reports 1–2 ms per rotation, less than 0.1% frame impact, and 2 KB memory overhead. Protected is free for single-player and offline games; Indie costs $50 per month and includes runtime re-mutation for up to 5K MAU. Pro requires a client-server architecture. AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form.
For and against
For
- Creates a distinct binary for each player.
- Supports Unity, Unreal, and custom engines.
- Dashboard logs cheat attempts and anomalies.
- Designed to stack with established anti-cheat systems.
- Free Protected plan for offline and single-player games.
Against
- Indie costs $50 per month.
- Indie supports up to 5K MAU.
- Pro requires a client-server architecture.
- Studios are being onboarded for early access.
The verdict
AGINUZ centers on changing each player's binary and validating that assignment through server challenges. Its free plan is for offline and single-player games; multiplayer developers should note the client-server requirement for Pro.
Who it suits
AGINUZ is aimed at game developers, particularly studios building multiplayer games. Its plans include a free option for single-player and offline games, while Pro requires client-server architecture.
Plans and prices
Protected
Per-player unique binary · Struct field shuffling · Accessor macros optional · Best for single-player and offline games
Read 2 Oct 2026 · aginuz.com
Indie
Runtime re-mutation (~30s) · Up to 5K MAU · Discord supporter channel
Read 2 Oct 2026 · aginuz.com
Pro
Full server validation · Unlimited MAU · Requires client-server architecture
Read 2 Oct 2026 · aginuz.com
Pro Certified
Pro tier plus accessor macro integration · Honeypot detection · Guaranteed detection over time
Read 30 Sep 2026 · aginuz.com
On the record
- Adaptive security
- The site lists re-mutation intervals from 30 seconds at Standard to 1 second for Maximum security, which it says applies to top 10 players.aginuz.com · read 2 Oct 2026
- Attestation
- Server challenges can verify that a client is running its assigned binary layout.aginuz.com · read 2 Oct 2026
- Binary attestation
- Server challenges verify that the client is running its assigned unique binary.aginuz.com · read 30 Sep 2026
- Binary mutation
- When a player downloads a game, AGINUZ generates a unique binary with a different memory layout and symbol offsets.aginuz.com · read 2 Oct 2026
- Broader applications
- The company describes related products for enterprise software, mobile, IoT security, and API security using the same per-instance mutation technology.aginuz.com · read 30 Sep 2026
- Compatibility
- AGINUZ says it can be stacked with Easy Anti-Cheat, BattlEye, Vanguard, or a custom or absent anti-cheat.aginuz.com · read 2 Oct 2026
- Core approach
- AGINUZ generates a unique game binary for each player with different memory layouts and symbol offsets.aginuz.com · read 30 Sep 2026
- Dashboard
- The developer dashboard is described as showing real-time protection visibility, logging cheat attempts and anomalies.aginuz.com · read 2 Oct 2026
- Early access
- AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form.aginuz.com · read 30 Sep 2026
- Engine integration
- The drop-in SDK integrates at the build pipeline level with Unity, Unreal, and custom engines without requiring engine changes.aginuz.com · read 2 Oct 2026
- Honeypots
- AGINUZ plants decoy fields with fake values to catch memory scanners; honeypot detection requires Pro.aginuz.com · read 2 Oct 2026
- Intended users
- The site presents AGINUZ as an SDK for game developers and says it is onboarding studios for early access.aginuz.com · read 2 Oct 2026
- Patent status
- The site states that 24 patents are pending across seven verticals.aginuz.com · read 30 Sep 2026
- Performance
- The site reports 1–2 ms per rotation, less than 0.1% frame impact, and 2 KB memory overhead.aginuz.com · read 2 Oct 2026
- Pro requirement
- The Pro plan requires a client-server architecture and includes server-side state validation and binary attestation challenges.aginuz.com · read 2 Oct 2026
- Purpose
- AGINUZ is an anti-cheat SDK for game developers that uses per-player unique game binaries to make cheats built for one player fail for others.aginuz.com · read 2 Oct 2026
- Runtime mutation
- A server heartbeat triggers live binary re-mutation every 30–60 seconds.aginuz.com · read 30 Sep 2026
- Runtime protection
- A server heartbeat triggers live re-mutation every 30–60 seconds, making a reverse-engineered layout become stale.aginuz.com · read 2 Oct 2026