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On the recordRead 30 Sep 202612 facts
Zephyr
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Priced on request
downloadable tool · Windows and Linux listed under platforms · macOS binaries also listed for download
Read 30 Sep 2026 · aristurtledev.itch.io
On the record
- Animation
- Animations use a frame timeline with per-frame delays and Forward, Reverse, or PingPong playback, and can loop.github.com · read 30 Sep 2026
- Atlas packing
- It offers Shelf and MaxRects packing algorithms, configurable padding, and a maximum texture size, with the atlas updating in real time.github.com · read 30 Sep 2026
- Downloads
- The download page lists Windows, macOS, and Linux archives for version 0.2.1, including Windows and Linux ARM64 builds.aristurtledev.itch.io · read 30 Sep 2026
- Export
- Export writes a packed atlas texture and JSON metadata containing sprite positions, pivot points, hitboxes, and animations.github.com · read 30 Sep 2026
- Installation
- The maker says to extract the platform archive and run the executable, with no installation required.github.com · read 30 Sep 2026
- Maker
- The project credits Christopher Whitley (AristurtleDev) as its copyright holder and Aristurtle as its itch.io author.aristurtledev.itch.io · read 30 Sep 2026
- Project files
- Projects are saved as one .zephyr file, while source images are referenced by paths relative to that file and need to remain alongside it.github.com · read 30 Sep 2026
- Purpose
- Zephyr is a texture packer and sprite editor with animation support for 2D games.github.com · read 30 Sep 2026
- Security
- The repository links a GitHub security policy, but the opened page does not provide security or compliance details.github.com · read 30 Sep 2026
- Source license
- The source code is licensed under the MIT License; the artwork and mascot are separately reserved by the copyright holder.github.com · read 30 Sep 2026
- Sprite hitboxes
- Sprites can have Rectangle, Circle, or Polygon hitboxes whose shapes and positions are editable with interactive handles.github.com · read 30 Sep 2026
- Sprite workflow
- It organizes sprites in a tree, packs them into an atlas, supports per-sprite pivots and hitboxes, defines animations, and exports a texture with JSON metadata.github.com · read 30 Sep 2026