XLOC
Raleigh, North Carolina, USA
What it is
XLOC is a web-based content management system for video game localization, covering global text, audio, and art assets. Producers, developers, translators, and QA teams share an interface to coordinate work and monitor asset status. The system synchronizes new assets with localized game resources and creates lists of current or changed assets. Teams can build prototypes before translation, generate localized game files, and perform checks on string assets. Translation tools provide centralized term references, reuse, search, and fuzzy matching. XLOC supports localization in more than 60 languages. Listed connections include Google Sheets, memoQ, Unreal Engine, Perforce, Bitbucket, Unity, Jira, GitHub, and Mighty Games tools. API functionality is available for linking game engines, while automated hooks are described as coming soon. XLOC says it manages localization processes rather than supplying translation services, so customers can use their own translators or providers. Custom licensing is a one-year license priced according to game strings and games, with an AWS server and some complimentary support hours.
For and against
For
- Supports over 60 languages
- Shared localization workflow interface
- Asset synchronization and status tracking
- Translation memory and fuzzy matching
- API for game-engine connections
Against
- Pricing is on request
- Automated hooks are not yet available
- Additional training may require contacting XLOC
- It is not a translation service
The verdict
XLOC focuses on coordinating game localization assets, checks, builds, and translation references in one web system. Its custom licensing and process-management model fit teams that already arrange translation resources.
Who it suits
It suits video game producers, localization managers, developers, QA teams, and translators coordinating multilingual assets. Organizations wanting their own translation providers can use it as process software.
Plans and prices
Custom license
Includes an AWS server and some complimentary support hours; client-side server may be used
Read 5 Oct 2026 · xloc.com
On the record
- API
- The support page says API functionality is currently available for connecting XLOC with game engines, while automated hooks are described as coming soon.xloc.com · read 5 Oct 2026
- Asset synchronization
- XLOC synchronizes new assets with localized game resources and generates current and changed asset lists.xloc.com · read 5 Oct 2026
- Collaboration
- It gives producers, developers, translators, and QA teams a shared interface to coordinate localization work and track asset status.xloc.com · read 5 Oct 2026
- Hosting
- XLOC says it can provide server space protected through its data center partner, Peak 10.xloc.com · read 5 Oct 2026
- Integrations
- The maker lists connectors for Google Sheets and memoQ and names Unreal Engine, Perforce, Bitbucket, Unity, Jira, GitHub, and Mighty Games tools on its homepage.xloc.com · read 5 Oct 2026
- Intended users
- XLOC describes its tools as serving producers and localization managers, developers, QA teams, and translators in the video game industry.xloc.com · read 5 Oct 2026
- Languages
- The support page says XLOC supports localization in over 60 languages, including Western and Eastern source languages.xloc.com · read 5 Oct 2026
- Not a translation house
- XLOC describes itself as a localization process management solution rather than a translation service, and says customers may use their own translators or providers.xloc.com · read 5 Oct 2026
- Product
- XLOC is a web-based content management system for managing video game localization and global text, audio, and art assets.xloc.com · read 5 Oct 2026
- Security
- The maker says engagements begin with a mutual NDA and that access protections may include VPN-only access or OneLogin solutions, coordinated with the client’s IT team.xloc.com · read 5 Oct 2026
- Support and training
- The maker offers free introductory training sessions and interactive demos, with more in-depth training available by contacting XLOC.xloc.com · read 5 Oct 2026
- Testing and checks
- Teams can create prototype builds before translation, generate localized game files, and run quality checks on string assets.xloc.com · read 5 Oct 2026
- Translation tools
- XLOC provides centralized translation term reference, reuse, search, and fuzzy matching.xloc.com · read 5 Oct 2026