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Unity Animation Rigging

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Animation jobs
The package’s constraints are based on the C# Animation Jobs API.docs.unity3d.com · read 8 Oct 2026
Animator dependency
Animation Rigging works on top of Unity’s animation system and requires an Animator component.docs.unity3d.com · read 8 Oct 2026
Built-in constraints
The package lists Blend, Chain IK, Damped Transform, Multi-Aim, Multi-Parent, Multi-Position, Multi-Referential, Multi-Rotation, Override Transform, Twist Chain, Twist Correction, and Two Bone IK constraints.docs.unity3d.com · read 8 Oct 2026
Constraint library
The package includes predefined constraints such as Chain IK, Multi-Aim, Multi-Parent, Twist Correction, and Two Bone IK, based on the C# Animation Jobs API.docs.unity3d.com · read 8 Oct 2026
Core setup
A rig uses an Animator, Rig Builder, Rig, and Constraint components; the Animator is required because Animation Rigging works on top of Unity’s animation system.docs.unity3d.com · read 8 Oct 2026
Editor requirement
The documented 1.2 package is compatible with Unity Editor 2020.2 and later.docs.unity3d.com · read 8 Oct 2026
Editor visualization
Bone Renderer displays a transform hierarchy as bones for visualization and selection during rigging, and those bones are not visible in the Game view.docs.unity3d.com · read 8 Oct 2026
Effectors
Rig Effectors provide Scene View gizmos for transform visualization and selection, and are not visible in the Game view.docs.unity3d.com · read 8 Oct 2026
Example uses
The documentation describes deformation rigs for secondary animation of armor, props, and accessories, and world interaction rigs for targeting or correcting animation compression artifacts.docs.unity3d.com · read 8 Oct 2026
Maker
Unity describes itself as a platform for creating and growing games and interactive experiences across mobile, PC, console, and extended reality.unity.com · read 8 Oct 2026
Motion transfer limitation
Bidirectional motion transfer supports generic character hierarchies, but the documentation says humanoids are not currently supported.docs.unity3d.com · read 8 Oct 2026
Pricing information
The opened Animation Rigging documentation does not state a package price or trial offer.docs.unity3d.com · read 8 Oct 2026
Purpose
Animation Rigging creates and organizes animation rigs and constraints that add procedural motion to animated objects.docs.unity3d.com · read 8 Oct 2026
Rig layering
Rig Builder assembles rigs into layers, and multiple rigs can be stacked and enabled or disabled independently.docs.unity3d.com · read 8 Oct 2026
Rig layers
Rig Builder groups rigs into layers, which can be enabled or disabled, and rigs can be weighted to control their contribution to the final pose.docs.unity3d.com · read 8 Oct 2026
Rig setup limitation
The documentation says a control rig hierarchy should sit beside the skeleton hierarchy under the Animator GameObject, rather than inside the skeleton hierarchy.docs.unity3d.com · read 8 Oct 2026
Two Bone IK
Two Bone IK uses a target to position a limb tip and an optional hint object to specify the limb’s bend direction.docs.unity3d.com · read 8 Oct 2026
Unity data terms
Unity’s legal page says project materials will not be used for product improvements unless authorized by the user.unity.com · read 8 Oct 2026

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