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On the recordRead 8 Oct 202622 facts
Unity Animation Rigging
On the record
- Animation jobs
- The package’s constraints are based on the C# Animation Jobs API.docs.unity3d.com · read 8 Oct 2026
- Animator dependency
- Animation Rigging works on top of Unity’s animation system and requires an Animator component.docs.unity3d.com · read 8 Oct 2026
- Built-in constraints
- The package lists Blend, Chain IK, Damped Transform, Multi-Aim, Multi-Parent, Multi-Position, Multi-Referential, Multi-Rotation, Override Transform, Twist Chain, Twist Correction, and Two Bone IK constraints.docs.unity3d.com · read 8 Oct 2026
- Constraint library
- The package includes predefined constraints such as Chain IK, Multi-Aim, Multi-Parent, Twist Correction, and Two Bone IK, based on the C# Animation Jobs API.docs.unity3d.com · read 8 Oct 2026
- Core setup
- A rig uses an Animator, Rig Builder, Rig, and Constraint components; the Animator is required because Animation Rigging works on top of Unity’s animation system.docs.unity3d.com · read 8 Oct 2026
- Editor requirement
- The documented 1.2 package is compatible with Unity Editor 2020.2 and later.docs.unity3d.com · read 8 Oct 2026
- Editor visualization
- Bone Renderer displays a transform hierarchy as bones for visualization and selection during rigging, and those bones are not visible in the Game view.docs.unity3d.com · read 8 Oct 2026
- Effectors
- Rig Effectors provide Scene View gizmos for transform visualization and selection, and are not visible in the Game view.docs.unity3d.com · read 8 Oct 2026
- Example uses
- The documentation describes deformation rigs for secondary animation of armor, props, and accessories, and world interaction rigs for targeting or correcting animation compression artifacts.docs.unity3d.com · read 8 Oct 2026
- Maker
- Unity describes itself as a platform for creating and growing games and interactive experiences across mobile, PC, console, and extended reality.unity.com · read 8 Oct 2026
- Motion transfer limitation
- Bidirectional motion transfer supports generic character hierarchies, but the documentation says humanoids are not currently supported.docs.unity3d.com · read 8 Oct 2026
- Pricing information
- The opened Animation Rigging documentation does not state a package price or trial offer.docs.unity3d.com · read 8 Oct 2026
- Purpose
- Animation Rigging creates and organizes animation rigs and constraints that add procedural motion to animated objects.docs.unity3d.com · read 8 Oct 2026
- Rig layering
- Rig Builder assembles rigs into layers, and multiple rigs can be stacked and enabled or disabled independently.docs.unity3d.com · read 8 Oct 2026
- Rig layers
- Rig Builder groups rigs into layers, which can be enabled or disabled, and rigs can be weighted to control their contribution to the final pose.docs.unity3d.com · read 8 Oct 2026
- Rig setup limitation
- The documentation says a control rig hierarchy should sit beside the skeleton hierarchy under the Animator GameObject, rather than inside the skeleton hierarchy.docs.unity3d.com · read 8 Oct 2026
- Two Bone IK
- Two Bone IK uses a target to position a limb tip and an optional hint object to specify the limb’s bend direction.docs.unity3d.com · read 8 Oct 2026
- Unity data terms
- Unity’s legal page says project materials will not be used for product improvements unless authorized by the user.unity.com · read 8 Oct 2026