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TrueMetaverse

What it is

TrueMetaverse is a free, open-source browser application for self-hosted online spaces. People can create or join pixel-art rooms for studying, meetings, presentations, games, and shared social time. Real-time presence, grid movement, collision-aware maps, room creation, and short join codes support shared activity. Five maps are included: Study Library, Multi-room House, Virtual Office, Classroom, and Enchanted Forest Hide & Seek. The Hide & Seek mode supports 3–12 players with server-controlled roles, timers, tagging, line of sight, concealment zones, and spectator states. LiveKit adds audio, camera video, and screen sharing, while a creator-controlled Excalidraw board stays synchronized. Study sessions include persistent timers and daily, weekly, monthly, and all-time leaderboards. The maker documents Docker deployment on one VPS, with JWT authentication, salted scrypt password hashing, login rate limits, and server-side realtime validation. Touch devices use joystick and zoom controls.

For and against

For

  • Free and open-source
  • Five themed maps
  • Audio, video, and screen sharing
  • Persistent study leaderboards
  • Docker deployment on one VPS

Against

  • Hide & Seek is limited to 12 players
  • Restarting one WebSocket process clears ephemeral state
  • No certified global concurrency figure
  • No general support service specified

The verdict

TrueMetaverse combines self-hosted 2D rooms with communication, study tools, and a built-in multiplayer game. Its single-process ephemeral state and unverified global capacity are important deployment considerations.

Who it suits

It suits groups or organizations wanting to host browser-based study, meeting, presentation, or game spaces themselves. Desktop keyboard and touch controls support different devices.

On the record

Availability limitation
Room, whiteboard, and active game state reside in a single WebSocket process, and restarting it clears that ephemeral state.github.com · read 4 Oct 2026
Collaboration
Presentation mode includes screen sharing, and the classroom whiteboard synchronizes Excalidraw scenes with server-side permission and payload checks.github.com · read 9 Oct 2026
Communication
LiveKit provides audio, camera video, and screen sharing, with TURN fallback for restrictive networks.github.com · read 9 Oct 2026
Deployment
The project provides a Docker Compose deployment with the web app, APIs, real-time server, PostgreSQL, LiveKit, Redis, TLS routing, and TURN configuration.github.com · read 9 Oct 2026
Hide & Seek
Hide & Seek supports 3–12 players, with server-controlled roles, timers, tagging, line of sight, concealment zones, and spectator states.github.com · read 9 Oct 2026
Integrations
The documented stack integrates LiveKit, Excalidraw, PostgreSQL, Redis, Docker Compose, and Cloudflare DNS.github.com · read 9 Oct 2026
License
The source code is licensed under the MIT License.github.com · read 9 Oct 2026
Limit
The README says there is no certified global concurrency figure because combined WebSocket, WebRTC, and TURN load testing has not been done; rooms other than Hide & Seek have no hard participant cap.github.com · read 9 Oct 2026
Maker
The GitHub repository is published under the account Shivam583-hue; the README does not state a headquarters or founding date.github.com · read 9 Oct 2026
Maps
It includes five maps: Study Library, Multi-room House, Virtual Office, Classroom, and Enchanted Forest Hide & Seek.github.com · read 9 Oct 2026
Maps and game
It provides five maps and an authoritative Hide & Seek mode for 3–12 players per room.github.com · read 4 Oct 2026
Multiplayer
Shared worlds support real-time presence, grid movement, collision-aware positioning, room creation, and short join codes.github.com · read 9 Oct 2026
Platform support
The README describes a browser application and responsive touch controls; its local LiveKit configuration recommends a Linux host because it uses host networking.github.com · read 9 Oct 2026
Product
TrueMetaverse is a self-hosted, real-time 2D virtual world for studying, meeting, presenting, playing, and spending time together online.github.com · read 9 Oct 2026
Scaling limit
The maker reports no certified global concurrency figure; Hide & Seek is capped at 12 players per room, while other rooms have no hard participant cap.github.com · read 4 Oct 2026
Security
The project documents JWT authentication, salted scrypt password hashing, per-IP rate limits on failed signup and signin attempts, and server-side validation of room and game actions.github.com · read 9 Oct 2026
Shared spaces
Users can create or join pixel-art spaces with realtime presence, grid movement, collision-aware maps, and room codes.github.com · read 4 Oct 2026
Study tools
Study sessions use persistent timers and leaderboards with daily, weekly, monthly, and all-time rankings.github.com · read 9 Oct 2026

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