TrueMetaverse

No phone app

  • Recognised40% of the score27
  • Phone app26% of the score0
  • Documented20% of the score84
  • Free plan14% of the score30
Free plan
No
Runs on
self-hosted, Web

Summary

TrueMetaverse is ranked #19 of 22 in virtual meeting room software on Samsung Mobile US Press. It runs on Self-hosted, Web.

Compared on virtual meeting room software

Guest access
Nogithub.com
Screen sharing
Yesgithub.com
Access controls
invite_onlygithub.com

Facts

Product
TrueMetaverse is a self-hosted realtime 2D world for studying, meeting, presenting, playing, and spending time together online.github.com · 4 Oct 2026
Shared spaces
Users can create or join pixel-art spaces with realtime presence, grid movement, collision-aware maps, and room codes.github.com · 4 Oct 2026
Maps and game
It provides five maps and an authoritative Hide & Seek mode for 3–12 players per room.github.com · 4 Oct 2026
Collaboration
Features include LiveKit audio and video rooms, screen sharing, and a synchronized creator-controlled Excalidraw whiteboard.github.com · 4 Oct 2026
Study tools
Study sessions use persistent timers and daily, weekly, monthly, and all-time leaderboards.github.com · 4 Oct 2026
Integrations
The documented stack includes LiveKit, Excalidraw, PostgreSQL, Redis, Docker, and Cloudflare DNS.github.com · 4 Oct 2026
Deployment
The maker documents a fully self-hosted Docker deployment, with the frontend, APIs, realtime server, database, media services, TLS, and TURN able to run on one VPS.github.com · 4 Oct 2026
Security
The README describes JWT authentication, salted password hashing with scrypt, per-IP failed-login rate limits, and server-side validation of realtime actions.github.com · 4 Oct 2026
Vulnerability reporting
The maker asks that suspected vulnerabilities be reported privately by email or Discord rather than through public GitHub issues.github.com · 4 Oct 2026
Supported access
The README documents a browser application with keyboard controls on desktop and joystick and zoom controls on touch devices.github.com · 4 Oct 2026
Scaling limit
The maker reports no certified global concurrency figure; Hide & Seek is capped at 12 players per room, while other rooms have no hard participant cap.github.com · 4 Oct 2026
Availability limitation
Room, whiteboard, and active game state reside in a single WebSocket process, and restarting it clears that ephemeral state.github.com · 4 Oct 2026
Support
For vulnerability reports, the maker says they will acknowledge reports as soon as practical; no general support service is specified in the README.github.com · 4 Oct 2026
License
The source code is licensed under the MIT License.github.com · 4 Oct 2026

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Where it ranks on Samsung Mobile US Press

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Sources