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Rewind

What it is

Rewind is free, open-source gameplay replay software for macOS and Windows. It automatically buffers the previous 15–60 seconds of gameplay and saves that recent footage with a hotkey or when a game reports an event. Buffering can be paused at the desktop. Users can select a display or application, choose audio and microphone sources, configure storage cleanup, and rebind hotkeys. GPU encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match and provides in-app playback with event-type badges. Steam achievement detection can save labeled clips by reading local Steam stats-cache files without an API key or network connection. The README also describes League of Legends match tracking through its local Live Client Data API, with feature status varying across sections. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha.

For and against

For

  • Buffers 15–60 seconds automatically
  • Hotkey and event-triggered clip saving
  • GPU encoding on macOS and Windows
  • Clip library organized by game and match
  • Steam detection needs no key or network

Against

  • Project is labeled alpha
  • Windows capture lacks real-hardware validation
  • First macOS launch requires right-clicking Open
  • League feature status varies across sections

The verdict

Rewind offers configurable instant replay capture with local Steam achievement detection and multiple encoder choices. Its alpha status and unvalidated Windows capture are important limitations to consider.

Who it suits

It suits macOS or Windows players who want hotkey-based instant replays, event-triggered clips, configurable capture sources, and GPU encoding.

Plans and prices

Free and open source

Free

GPLv3

Every plan, in full

On the record

Anti-cheat approach
The project says integrations use sanctioned data sources or screen capture, and do not use memory reading, injection, or hooking.github.com · read 11 Oct 2026
Capture controls
Users can choose a display or application, set audio and microphone sources, configure storage cleanup, and rebind hotkeys.github.com · read 11 Oct 2026
Clip library
The library groups clips by game and match, with in-app playback and event-type badges.github.com · read 11 Oct 2026
Data access
Steam achievement detection reads local Steam files and requires no network or API key.github.com · read 11 Oct 2026
Downloads
The README lists a macOS DMG, Windows installer, and Windows portable ZIP as release downloads; the first macOS launch is unsigned and requires right-clicking Open.github.com · read 11 Oct 2026
Encoding
Rewind uses Apple VideoToolbox on macOS and lists NVENC, AMF, Quick Sync, and x264 as Windows encoding options.github.com · read 11 Oct 2026
GPU encoding
Yesgithub.com · read 20 Sep 2026
Instant replay
Yesgithub.com · read 20 Sep 2026
League of Legends
The README describes League match tracking and event-based clipping through its local Live Client Data API, while noting feature status varies across sections.github.com · read 11 Oct 2026
License
Rewind is licensed under GPLv3 and describes itself as free and open source.github.com · read 11 Oct 2026
Purpose
Rewind buffers gameplay and saves recent clips on a hotkey or when a game reports an event.github.com · read 11 Oct 2026
Recording modes
multi-modegithub.com · read 20 Sep 2026
Release status
The project labels itself alpha and says Windows capture has not yet been validated on real Windows hardware.github.com · read 11 Oct 2026
Replay buffer
The app buffers the last 15–60 seconds of gameplay automatically, with a setting to pause buffering at the desktop.github.com · read 11 Oct 2026
Steam integration
Steam achievement unlocks can automatically save a labeled clip by reading the Steam client’s local stats-cache files; no key or network connection is needed.github.com · read 11 Oct 2026
Supported platforms
macOS and Windowsgithub.com · read 20 Sep 2026

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