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FBX-glTF-conv

What it is

FBX-glTF-conv is a free command-line utility for converting FBX files to glTF files. It accepts an FBX input and an output path ending in .gltf or .glb, and the project describes it as a component used with Cocos Creator. Supported data includes meshes, scene hierarchy, skinning, blend shapes and skeletal node transform and blend shape animations. Listed material support covers Lambert and Phong, while JPEG and PNG textures have options for resolution and image paths. The project says the converter was created as an alternative to FBX2glTF for use with Cocos Creator. Some FBX features are unfinished, including additive cluster mode, FBX-specific node inherit types, cameras and lights. The project lists Windows, macOS and Linux, and reports testing on Windows, macOS 10.13 or later, and Ubuntu 22.04; Ubuntu 20.04 is unsupported. Building requires Windows or macOS, FBX SDK 2019 or higher, vcpkg and CMake. The software is provided under the MIT License, which includes an as-is warranty disclaimer.

For and against

For

  • Free software under the MIT License
  • Writes .gltf or .glb output
  • Supports meshes, skinning and blend shapes
  • Supports JPEG and PNG textures
  • Includes skeletal and blend shape animations

Against

  • Cameras and lights are unfinished
  • Ubuntu 20.04 is unsupported
  • Building requires FBX SDK, vcpkg and CMake

The verdict

FBX-glTF-conv covers several geometry, material, texture and animation types in a command-line workflow. Check its unfinished feature list and build requirements against your needs before using it.

Who it suits

FBX-glTF-conv suits users who need a command-line FBX-to-glTF conversion tool, particularly as part of Cocos Creator workflows. It may also suit developers comfortable building software with the listed dependencies.

Plans and prices

Free / MIT licensed

Free

No paid tiers or usage limits stated

Every plan, in full

On the record

Animation
Listed supported features include skeletal node transform animations and blend shape animations.github.com · read 8 Oct 2026
Build requirements
Building requires Windows or macOS, FBX SDK 2019 or higher, vcpkg, and CMake.github.com · read 8 Oct 2026
Command line
The converter runs as an executable from the command line and accepts an FBX input and glTF output path.github.com · read 8 Oct 2026
Geometry and materials
Listed supported features include meshes and Lambert and Phong materials.github.com · read 8 Oct 2026
Incomplete features
The README marks additive cluster mode, FBX-specific node inherit types, cameras, and lights as unfinished.github.com · read 8 Oct 2026
Integration
The README describes the converter as part of Cocos Creator and says it was created as an alternative to FBX2glTF for that use.github.com · read 8 Oct 2026
Intended use
The project says it is essentially used as part of Cocos Creator.github.com · read 8 Oct 2026
License
The repository provides the software under the MIT License, which includes an as-is warranty disclaimer.github.com · read 8 Oct 2026
Operating systems
The project says it has been tested on Windows, macOS 10.13 or later, and Ubuntu 22.04, and that Ubuntu 20.04 is unsupported.github.com · read 8 Oct 2026
Other supported data
The feature list includes skinning, blend shapes (morph targets), and scene hierarchy.github.com · read 8 Oct 2026
Output formats
The output path can be a .gltf or .glb file.github.com · read 8 Oct 2026
Purpose
FBX-glTF-conv converts FBX files to glTF files.github.com · read 8 Oct 2026
Release channel
The repository links to a releases page for the latest release; the page lists version 1.0.0-alpha.54.github.com · read 8 Oct 2026
Support
The README directs users to file an issue if they encounter build problems.github.com · read 8 Oct 2026
Textures
The converter supports JPEG and PNG images and provides options to resolve textures and control image paths.github.com · read 8 Oct 2026

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