DrDesten’s Minecraft Shaders

No phone app

5.8No. 7 of 15
in Minecraft Shader Packs
  • Recognised40% of the score20
  • Phone app26% of the score0
  • Documented20% of the score95
  • Free plan14% of the score30
Free plan
No
Runs on
Linux, Mac, Windows

Summary

DrDesten’s Minecraft Shaders is ranked #7 of 15 in Minecraft shader packs on Samsung Mobile US Press. It runs on Linux, macOS, Windows.

Compared on Minecraft shader packs

Free plan
Yesgithub.com
Edition support
javagithub.com
Loader support
bothgithub.com
Ray tracing
Yesgithub.com
PBR materials
Yesgithub.com
Supported versions
1.8.9 and newergithub.com
Visual effects
reflections, water effects, ambient occlusion, bloom, depth of field, motion blur, TAA, fog, godrays, dynamic lighting, outlinesgithub.com

Facts

Purpose
The project describes itself as a high-performance, gameplay-oriented Minecraft shader that is very configurable.github.com · 29 Sept 2026
Requirements
The shader requires OptiFine or Iris.github.com · 29 Sept 2026
Minecraft versions
It supports Minecraft versions 1.8.9 and newer.github.com · 29 Sept 2026
PBR formats
It supports LabPBR 1.3 and SeusPBR/OldPBR formats.github.com · 29 Sept 2026
PBR features
Its listed PBR support includes normals, roughness, reflectance, emission, ambient occlusion, hardcoded metals, subsurface scattering, and height for LabPBR.github.com · 29 Sept 2026
Rendering features
Listed effects include parallax occlusion mapping, depth of field, raytraced reflections, screen-space refraction, temporal anti-aliasing, bloom, motion blur, and screen-space ambient occlusion.github.com · 29 Sept 2026
Water and atmosphere
The shader lists waving water, water absorption and color options, fog, cave fog, and godrays.github.com · 29 Sept 2026
Customization
Options include adjustable exposure, tonemapping, contrast, vibrance, saturation, brightness, and vignette.github.com · 29 Sept 2026
Performance limits
The README says higher bokeh sample counts significantly affect performance and SSAO has a high performance impact.github.com · 29 Sept 2026
Known artifacts
The README says parallax occlusion mapping can create artifacts at screen borders, and higher POM depth can create artifacts.github.com · 29 Sept 2026
Resource pack support
Directional lightmaps require a resource pack with PBR support.github.com · 29 Sept 2026
Maker page
The maker's GitHub profile links to a personal site whose homepage says “Hello, I'm DrDesten.”drdesten.github.io · 29 Sept 2026
Lighting features
Its listed lighting features include physically based rendering, ambient occlusion, subsurface scattering, and parallax occlusion mapping.github.com · 30 Sept 2026
Configuration
The shader exposes configurable camera, tonemapping, weather, fog, sky colors, outlines, and other rendering options.github.com · 30 Sept 2026
Performance tradeoffs
The README says higher bokeh sample counts significantly affect performance and SSAO has a high performance impact.github.com · 30 Sept 2026
PBR resource packs
Directional lightmaps require a resource pack with PBR support.github.com · 30 Sept 2026
Integration
Version 2.1 added support for Distant Horizons.github.com · 30 Sept 2026
Latest listed release
The releases page lists version 2.1.5 Hotfix as the latest release and says it fixes compile errors on the newest Iris version.github.com · 30 Sept 2026
Creator
DrDesten’s GitHub profile identifies them as the creator of DrDestens MinecraftShaders.github.com · 30 Sept 2026

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