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dpAutoRigSystem
What it is
dpAutoRigSystem is a free, open-source automatic rigging system for Maya, implemented as a Python script. Its modular, multilingual, object-oriented design lets users combine components to build rigs. The documented workflow starts with guides serving as blueprints, then parents them, configures rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature can update a rig when needed. Skinning tools create skinCluster nodes and add or remove joint influences on selected geometry. Skin weights can be copied using closest-point or UV-space methods, or exchanged as JSON files. To install the system, place its folder in Maya's scripts directory or another MAYA_PATH, then launch it with Python in Maya's Script Editor. The project was created to help users make rigs themselves. It is identified as GPL-2.0 licensed; the maintainers invite questions, suggestions, or comments and link to a wiki for documentation. The Free plan is listed as free.
For and against
For
- Free and open source under GPL-2.0.
- Modular design lets users combine rig components.
- Includes rig rebuilding functionality.
- Supports closest-point and UV-space weight copying.
- Skin weights can be exchanged as JSON.
Against
- Supported host application is Maya only.
- Installation requires placing files in Maya's scripts path.
- Launching it requires Python in Maya's Script Editor.
The verdict
dpAutoRigSystem offers a documented path from rig guides through skinning and cleanup, along with tools for updating rigs and managing weights. It is free for Maya users willing to install and launch the script in Maya.
Who it suits
It suits Maya users who want to build rigs themselves with an automatic rigging system. Its skinning and weight-transfer tools may also suit users working with joint influences and rig updates.
Plans and prices
Free
Open source automatic rigging system for Maya
Read 3 Oct 2026 · github.com
On the record
- Architecture
- Its architecture is modular, multilingual, and object-oriented, allowing users to combine parts to build rigs.github.com · read 3 Oct 2026
- Implementation
- The project describes itself as a Python script that automates the rigging process in Maya.github.com · read 3 Oct 2026
- Installation
- The instructions install the dpAutoRigSystem folder in Maya's scripts directory or another MAYA_PATH, then launch it with Python in Maya's Script Editor.github.com · read 3 Oct 2026
- Intended users
- The project says it was created to help users make rigs themselves.github.com · read 3 Oct 2026
- License
- The repository identifies the project as GPL-2.0 licensed.github.com · read 3 Oct 2026
- Purpose
- dpAutoRigSystem is an open source, free automatic rigging system for Maya.github.com · read 3 Oct 2026
- Rebuilding
- The system includes a rebuilding feature for updating a rig when needed.github.com · read 3 Oct 2026
- Skinning
- The skinning tools can create skinCluster nodes and add or remove joint influences on selected geometries.github.com · read 3 Oct 2026
- Support
- The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation.github.com · read 3 Oct 2026
- Weight transfer
- Skin weights can be copied using closest-point or UV-space methods, and exported or imported as JSON files.github.com · read 3 Oct 2026
- Workflow
- The documented workflow creates guides as blueprints, parents them, configures rig attributes, adjusts controller shapes, skins the model, then cleans up and publishes it for animation.github.com · read 3 Oct 2026