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dpAutoRigSystem

What it is

dpAutoRigSystem is a free, open-source automatic rigging system for Maya, implemented as a Python script. Its modular, multilingual, object-oriented design lets users combine components to build rigs. The documented workflow starts with guides serving as blueprints, then parents them, configures rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature can update a rig when needed. Skinning tools create skinCluster nodes and add or remove joint influences on selected geometry. Skin weights can be copied using closest-point or UV-space methods, or exchanged as JSON files. To install the system, place its folder in Maya's scripts directory or another MAYA_PATH, then launch it with Python in Maya's Script Editor. The project was created to help users make rigs themselves. It is identified as GPL-2.0 licensed; the maintainers invite questions, suggestions, or comments and link to a wiki for documentation. The Free plan is listed as free.

For and against

For

  • Free and open source under GPL-2.0.
  • Modular design lets users combine rig components.
  • Includes rig rebuilding functionality.
  • Supports closest-point and UV-space weight copying.
  • Skin weights can be exchanged as JSON.

Against

  • Supported host application is Maya only.
  • Installation requires placing files in Maya's scripts path.
  • Launching it requires Python in Maya's Script Editor.

The verdict

dpAutoRigSystem offers a documented path from rig guides through skinning and cleanup, along with tools for updating rigs and managing weights. It is free for Maya users willing to install and launch the script in Maya.

Who it suits

It suits Maya users who want to build rigs themselves with an automatic rigging system. Its skinning and weight-transfer tools may also suit users working with joint influences and rig updates.

Plans and prices

Free

Free

Open source automatic rigging system for Maya

Every plan, in full

On the record

Architecture
Its architecture is modular, multilingual, and object-oriented, allowing users to combine parts to build rigs.github.com · read 3 Oct 2026
Implementation
The project describes itself as a Python script that automates the rigging process in Maya.github.com · read 3 Oct 2026
Installation
The instructions install the dpAutoRigSystem folder in Maya's scripts directory or another MAYA_PATH, then launch it with Python in Maya's Script Editor.github.com · read 3 Oct 2026
Intended users
The project says it was created to help users make rigs themselves.github.com · read 3 Oct 2026
License
The repository identifies the project as GPL-2.0 licensed.github.com · read 3 Oct 2026
Purpose
dpAutoRigSystem is an open source, free automatic rigging system for Maya.github.com · read 3 Oct 2026
Rebuilding
The system includes a rebuilding feature for updating a rig when needed.github.com · read 3 Oct 2026
Skinning
The skinning tools can create skinCluster nodes and add or remove joint influences on selected geometries.github.com · read 3 Oct 2026
Support
The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation.github.com · read 3 Oct 2026
Weight transfer
Skin weights can be copied using closest-point or UV-space methods, and exported or imported as JSON files.github.com · read 3 Oct 2026
Workflow
The documented workflow creates guides as blueprints, parents them, configures rig attributes, adjusts controller shapes, skins the model, then cleans up and publishes it for animation.github.com · read 3 Oct 2026

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