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Dialogue Manager

On the record

Compatibility
The current Asset Store listing specifies Godot 4.6 as the minimum Godot version.store.godotengine.org · read 9 Oct 2026
Debugging
The Dialogue Debugger displays available state and dialogue history.store.godotengine.org · read 9 Oct 2026
Dialogue nodes
Provided nodes include DialogueLabel for timed pauses and speed changes and DialogueResponsesMenu for player choices.store.godotengine.org · read 9 Oct 2026
Editor tools
The editor provides syntax highlighting, auto-complete, and syntax error feedback.dialogue.nathanhoad.net · read 9 Oct 2026
Expressive text
Dialogue can use [wave] and [shake] BBCode effects.dialogue.nathanhoad.net · read 9 Oct 2026
Help
The maker directs users to example projects on Itch and a Discord community, and says they are available to help integrate the addon into a Godot game.dialogue.nathanhoad.net · read 9 Oct 2026
Included tools
The addon listing describes a built-in test scene, dialogue nodes, and a debugger for viewing available state and dialogue history.store.godotengine.org · read 9 Oct 2026
Install
The project README says the addon can be installed through the Godot Asset Store or downloaded from GitHub.github.com · read 9 Oct 2026
Integration
The addon is designed to be integrated into a Godot game and can be installed through the Godot Asset Store or downloaded from GitHub.github.com · read 9 Oct 2026
Intended users
The maker presents Dialogue Manager as a fit for adding dialogue to a Godot game.dialogue.nathanhoad.net · read 9 Oct 2026
Languages
The addon supports projects using GDScript and C#.dialogue.nathanhoad.net · read 9 Oct 2026
License
The Godot Asset Store listing identifies the addon license as MIT.store.godotengine.org · read 9 Oct 2026
Maker
Nathan Hoad describes himself as an independent game developer and says he works on addons for the Godot Game Engine.nathanhoad.net · read 9 Oct 2026
Product
Dialogue Manager is a branching dialogue addon for Godot games.dialogue.nathanhoad.net · read 9 Oct 2026
State handling
The runtime is stateless and leaves the game's state under the game's authority.dialogue.nathanhoad.net · read 9 Oct 2026
State model
The runtime is stateless and leaves the game as the authority on dialogue state.dialogue.nathanhoad.net · read 9 Oct 2026
Support
The FAQ directs users to ask on Discord or Bluesky, open a GitHub discussion, or file an issue for a suspected bug.github.com · read 9 Oct 2026
Translations
It includes native translation support.dialogue.nathanhoad.net · read 9 Oct 2026

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