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Dialogue Forge

What it is

Dialogue Forge is a web visual editor for creating branching dialogue trees for games and interactive fiction. On its canvas, users place Character and Action nodes and connect them into conversation graphs. Projects support number, float, boolean, string, list, and object variables, with conditions controlling which paths are available. A dialogue simulator previews conversations, while a continuously running validation bar identifies errors and warnings. The editor exports structured JSON that a game's own runtime can traverse. The maker names Unity, Godot, and Unreal Engine as compatible engines and also supports custom runtimes. Edge conditions and metadata in exported JSON are reserved for future runtime logic. Dialogue Forge works while signed out and stores projects in the browser; signing in enables access on more than one device. The Free plan costs nothing, includes commercial use, requires no account, and has no export paywall. Support is available through a contact form.

For and against

For

  • Visual node-based dialogue editing
  • Supports variables and conditional paths
  • Includes preview and continuous validation
  • Exports structured JSON
  • Free plan includes commercial use

Against

  • Web platform only
  • Exported edge conditions and metadata await future runtime logic
  • Projects stay in-browser unless signed in for multiple devices
  • No free trial

The verdict

Dialogue Forge focuses on visual dialogue authoring with validation, simulation, and runtime-oriented JSON export. Its free plan removes account and export barriers, while some exported logic remains reserved for future use.

Who it suits

It suits game and interactive-fiction creators who want node-based branching dialogue and JSON export. It is also useful for teams using Unity, Godot, Unreal, or custom runtimes.

Plans and prices

Free

Free

Free incl. commercial use · no account needed · no export paywall

Every plan, in full

On the record

Export
The editor exports a structured JSON file that can be traversed by a game's own runtime.dialogueforge.org · read 7 Oct 2026
Export limit
The guide says edge conditions and metadata in exported JSON are reserved for future runtime logic.dialogueforge.org · read 7 Oct 2026
Integrations
The maker names Unity, Godot, and Unreal as engines that can use the exported JSON, and says it can also be used with a custom runtime.dialogueforge.org · read 7 Oct 2026
Local storage
The homepage says the editor works signed out and keeps everything in the user's browser; signing in is for accessing projects on more than one device.dialogueforge.org · read 7 Oct 2026
Preview and validation
The editor includes a dialogue preview simulator and a continuously running validation bar that flags errors and warnings.dialogueforge.org · read 7 Oct 2026
Product
Dialogue Forge is a visual editor for building branching dialogue trees for games and interactive fiction.dialogueforge.org · read 7 Oct 2026
Support
The support page provides a contact form for users to describe problems and send a message.dialogueforge.org · read 7 Oct 2026
Variables and conditions
Projects support number, float, boolean, string, list, and object variables, with conditions that control which dialogue paths are available.dialogueforge.org · read 7 Oct 2026
Visual editing
Users build conversations by placing Character and Action nodes on a canvas and connecting them into a graph.dialogueforge.org · read 7 Oct 2026

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