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Chaos Arena
Karlsruhe, Germany
What it is
Chaos Arena is a paid Windows solution for real-time ray tracing and in-camera visual effects on virtual production stages. It sends 3D content to LED walls without preprocessing and lets teams carry assets from pre-production through post-production. Real-time path tracing includes global illumination, reflections, refractions, and shadows, with single-pass rendering supported. Artists can adjust lights, exposure, assets, and materials during production, including shader changes through the Material Editor. Arena uses assets from Maya, Houdini, 3ds Max, and Blender. Camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, with tracking data saveable as Alembic. Stage features include distributed rendering, dual-GPU rendering, and Genlock through NVIDIA Quadro Sync. It also supports ACEScg, HDR, OpenColorIO, USD, MaterialX, depth of field, lens encoders, decal color correction, and ray-traced Gaussian Splats. Chaos describes Arena as production-ready and says it can render a quarter of a trillion polygons at 60 fps on one GPU.
For and against
For
- Moves assets to LED walls without preprocessing
- Provides real-time path-traced lighting effects
- Supports major DCC asset sources
- Includes multiple camera-tracking protocols
- Offers distributed and dual-GPU rendering
Against
- Windows platform only
- Pricing requires a quote
- Requires production-stage and tracking setup
- Large feature set may need bespoke configuration
The verdict
Chaos Arena combines real-time path tracing, LED-stage workflows, and on-set editing in a Windows product. Prospective customers must contact Chaos for pricing, demonstrations, or bespoke camera-tracking discussions.
Who it suits
Arena is designed for studios and filmmakers working on independent projects or large-budget productions. It suits teams building LED-volume and in-camera visual-effects workflows on Windows.
Plans and prices
Chaos Arena
Request a quote or schedule a demo · Contact the team for product details
Read 9 Oct 2026 · chaos.com
On the record
- Additional features
- The page lists real-time depth of field, lens encoder support, decal color corrections, and ray-traced Gaussian Splats rendering.chaos.com · read 9 Oct 2026
- Asset workflow
- Arena brings 3D content from pipelines to LED walls without preprocessing and supports carrying assets from pre-production through post-production.chaos.com · read 9 Oct 2026
- Availability and support
- The maker invites prospective customers to contact its team for a quote, demo, or discussion of bespoke camera tracking setups.chaos.com · read 8 Oct 2026
- Buying and support
- The Arena page directs prospective customers to contact Chaos to request a quote or schedule a demo.chaos.com · read 9 Oct 2026
- Camera tracking
- Supported camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, and tracking data can be saved as Alembic.chaos.com · read 8 Oct 2026
- Color correction
- Arena supports live, region-specific decal color corrections for matching physical set pieces with the digital background.chaos.com · read 8 Oct 2026
- DCC integrations
- The maker lists Maya, Houdini, 3ds Max, and Blender as tools whose assets can be used in Arena workflows.chaos.com · read 8 Oct 2026
- DCC tools
- The page names Maya, Houdini, 3ds Max, and Blender as tools whose assets can be used in Arena.chaos.com · read 9 Oct 2026
- Depth of field
- Arena supports real-time depth of field and can reflect physical lens changes on the LED wall when paired with lens encoders.chaos.com · read 8 Oct 2026
- Gaussian splats
- Arena supports ray-traced Gaussian Splats to bring real-world locations to virtual stages without heavy modeling.chaos.com · read 8 Oct 2026
- Intended users
- Chaos describes Arena as suitable for filmmakers and content creators, including independent projects and large productions.chaos.com · read 9 Oct 2026
- Maker headquarters
- Chaos says it is headquartered in Karlsruhe, Germany, and has offices in 11 cities worldwide.chaos.com · read 9 Oct 2026
- Material editing
- Arena includes a Material Editor for on-set shader adjustments within the Arena interface.chaos.com · read 8 Oct 2026
- On-set editing
- Artists can adjust lights, exposure, assets, and materials in real time during production.chaos.com · read 9 Oct 2026
- Performance claim
- The maker says Arena can render a quarter of a trillion polygons at 60 fps on a single GPU.chaos.com · read 8 Oct 2026
- Product status
- Chaos says Arena has transitioned out of beta and is production-ready.chaos.com · read 9 Oct 2026
- Purpose
- Chaos Arena is a real-time ray-tracing solution for in-camera visual effects on virtual production stages.chaos.com · read 9 Oct 2026
- Real-time rendering
- Arena delivers fully ray-traced renders in real time, including global illumination, reflections, refractions, and shadows.chaos.com · read 8 Oct 2026