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Chaos Arena

Karlsruhe, Germany

What it is

Chaos Arena is a paid Windows solution for real-time ray tracing and in-camera visual effects on virtual production stages. It sends 3D content to LED walls without preprocessing and lets teams carry assets from pre-production through post-production. Real-time path tracing includes global illumination, reflections, refractions, and shadows, with single-pass rendering supported. Artists can adjust lights, exposure, assets, and materials during production, including shader changes through the Material Editor. Arena uses assets from Maya, Houdini, 3ds Max, and Blender. Camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, with tracking data saveable as Alembic. Stage features include distributed rendering, dual-GPU rendering, and Genlock through NVIDIA Quadro Sync. It also supports ACEScg, HDR, OpenColorIO, USD, MaterialX, depth of field, lens encoders, decal color correction, and ray-traced Gaussian Splats. Chaos describes Arena as production-ready and says it can render a quarter of a trillion polygons at 60 fps on one GPU.

For and against

For

  • Moves assets to LED walls without preprocessing
  • Provides real-time path-traced lighting effects
  • Supports major DCC asset sources
  • Includes multiple camera-tracking protocols
  • Offers distributed and dual-GPU rendering

Against

  • Windows platform only
  • Pricing requires a quote
  • Requires production-stage and tracking setup
  • Large feature set may need bespoke configuration

The verdict

Chaos Arena combines real-time path tracing, LED-stage workflows, and on-set editing in a Windows product. Prospective customers must contact Chaos for pricing, demonstrations, or bespoke camera-tracking discussions.

Who it suits

Arena is designed for studios and filmmakers working on independent projects or large-budget productions. It suits teams building LED-volume and in-camera visual-effects workflows on Windows.

Plans and prices

Chaos Arena

Priced on request

Request a quote or schedule a demo · Contact the team for product details

Every plan, in full

On the record

Additional features
The page lists real-time depth of field, lens encoder support, decal color corrections, and ray-traced Gaussian Splats rendering.chaos.com · read 9 Oct 2026
Asset workflow
Arena brings 3D content from pipelines to LED walls without preprocessing and supports carrying assets from pre-production through post-production.chaos.com · read 9 Oct 2026
Availability and support
The maker invites prospective customers to contact its team for a quote, demo, or discussion of bespoke camera tracking setups.chaos.com · read 8 Oct 2026
Buying and support
The Arena page directs prospective customers to contact Chaos to request a quote or schedule a demo.chaos.com · read 9 Oct 2026
Camera tracking
Supported camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, and tracking data can be saved as Alembic.chaos.com · read 8 Oct 2026
Color correction
Arena supports live, region-specific decal color corrections for matching physical set pieces with the digital background.chaos.com · read 8 Oct 2026
DCC integrations
The maker lists Maya, Houdini, 3ds Max, and Blender as tools whose assets can be used in Arena workflows.chaos.com · read 8 Oct 2026
DCC tools
The page names Maya, Houdini, 3ds Max, and Blender as tools whose assets can be used in Arena.chaos.com · read 9 Oct 2026
Depth of field
Arena supports real-time depth of field and can reflect physical lens changes on the LED wall when paired with lens encoders.chaos.com · read 8 Oct 2026
Gaussian splats
Arena supports ray-traced Gaussian Splats to bring real-world locations to virtual stages without heavy modeling.chaos.com · read 8 Oct 2026
Intended users
Chaos describes Arena as suitable for filmmakers and content creators, including independent projects and large productions.chaos.com · read 9 Oct 2026
Maker headquarters
Chaos says it is headquartered in Karlsruhe, Germany, and has offices in 11 cities worldwide.chaos.com · read 9 Oct 2026
Material editing
Arena includes a Material Editor for on-set shader adjustments within the Arena interface.chaos.com · read 8 Oct 2026
On-set editing
Artists can adjust lights, exposure, assets, and materials in real time during production.chaos.com · read 9 Oct 2026
Performance claim
The maker says Arena can render a quarter of a trillion polygons at 60 fps on a single GPU.chaos.com · read 8 Oct 2026
Product status
Chaos says Arena has transitioned out of beta and is production-ready.chaos.com · read 9 Oct 2026
Purpose
Chaos Arena is a real-time ray-tracing solution for in-camera visual effects on virtual production stages.chaos.com · read 9 Oct 2026
Real-time rendering
Arena delivers fully ray-traced renders in real time, including global illumination, reflections, refractions, and shadows.chaos.com · read 8 Oct 2026

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