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AccuRIG

What it is

AccuRIG is a guided auto-rigging tool that prepares 3D meshes for use as animated cartoon characters and digital human avatars. It is designed to handle varied scan poses and models with different sizes, styles, and postures, including realistic anatomy, exaggerated proportions, atypical limbs, obstructed shoulders, and fantasy creatures with hind legs. The tool assigns skin weights for joint articulation and addresses areas such as hair, knees, elbows, hands, accessories, and clothes. It can separate close-set fingers and rig different finger types. Joint masking lets users remove unwanted joints to make partial rigs for models with incomplete limbs or non-standard poses. Finished rigs can be saved in FBX or USD formats, with export destinations including Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder, and Cinema 4D. AccuRIG is standalone Windows software, with 64-bit support listed for Windows 11, 10, and 8. Its free ActorCore version supports one mesh in an A/T pose; multi-mesh characters can be imported but not rigged separately.

For and against

For

  • Handles varied body types and scan poses.
  • Joint masking supports partial rigs.
  • Exports rigged characters in FBX and USD.
  • Lists nine supported export destinations.
  • The ActorCore version is free.

Against

  • Free version rigs only one mesh in an A/T pose.
  • Multi-mesh characters cannot be rigged separately in the free version.
  • Available for Windows only.

The verdict

AccuRIG covers a range of character shapes, partial rigs, and export formats in a standalone Windows tool. The free ActorCore version has a clear one-mesh constraint, with advanced features available in Character Creator 4.1.

Who it suits

AccuRIG suits character artists who need to rig 3D meshes and export them to supported animation and 3D applications. The free version is limited to rigging one mesh in an A/T pose.

Plans and prices

AccuRIG (ActorCore)

Free

One mesh A/T pose · advanced features are available in Character Creator 4.1

Every plan, in full

On the record

Advanced version
The page compares the free ActorCore version with advanced AccuRIG features in Character Creator 4.1, including selected-mesh binding, bone and mesh reduction, and skin-weight editing.reallusion.com · read 7 Oct 2026
Character types
The page describes support for realistic anatomy, exaggerated proportions, atypical limbs, obstructed shoulders, and fantasy creatures with hind legs.reallusion.com · read 7 Oct 2026
Export formats
Rigged characters can be saved in FBX and USD formats.reallusion.com · read 7 Oct 2026
Finger rigging
The page says AccuRIG can separate close-set fingers and rig diverse finger types.reallusion.com · read 7 Oct 2026
Free version limit
The comparison table lists the free ActorCore version as supporting one mesh in A/T pose; multi-mesh characters can be imported but cannot be rigged separately.reallusion.com · read 7 Oct 2026
Integrations
The page lists Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder, and Cinema 4D as supported export destinations.reallusion.com · read 7 Oct 2026
Partial rigs
Joint masking lets users remove unwanted joints for partial rigs on models with incomplete limbs or non-standard poses.reallusion.com · read 7 Oct 2026
Platform
The AccuRIG system requirements page lists Windows 11, 10, and 8, with 64-bit operating-system support.manual.reallusion.com · read 7 Oct 2026
Purpose
AccuRIG is a guided auto-rigging tool that makes meshes usable as animated cartoon characters and digital human avatars.reallusion.com · read 7 Oct 2026
Scan and sculpt poses
The product page says AccuRIG handles varied scan poses and 3D models with differing sizes, styles, and postures.reallusion.com · read 7 Oct 2026
Skin weighting
AccuRIG assigns skin weights for natural joint articulation and describes handling hair, knees, elbows, hands, accessories, and clothes.reallusion.com · read 7 Oct 2026
Support
Reallusion says customers can log into their member account to submit a support ticket for problem-solving issues.reallusion.com · read 7 Oct 2026

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